Writers have this issue with assumed empathy. It feels like a D&D session where the DM reads eleven pages of backstory about his lovingly crafted homebrew world without establishing a plot hook and then asks you "So what do you want to do?" And then the second game has the same DM, thinking he learned from his mistakes, create a plot hook that's "Everything you did in the first game was destroyed! Aren't you angry and want revenge?" Except I wasn't paying attention in the first game, so the answer is "not really." I want to like it, but I feel like there's no compelling reason to play. It's as close as you can get to Baldur's Gate/NWN without actually being either of those games. The classic CRPG contender is Pathfinder: Kingmaker.
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